欢迎来到起遇信息学
起遇信息学正处于上线筹建阶段,以下功能已全部开放免费体验: ✅ 完整题库浏览与代码提交评测(C / C++ / Python / Java 等) ✅ 入门到进阶的系列课程试读、作业与考试 ✅ AI 提示、AI 作业分析等智能助教功能 ✅ 赛事模拟与个人能力报告 ✅ 邮箱注册开放 ⏳ 付费课程订阅与微信/支付宝支付通道 ⏳ 手机号登录,微信扫码登录、微信公众号绑定 使用中如遇任何问题,欢迎通过页面底部 **"联系我们"** 与我们沟通。
CF975B.Mancala
Mancala
Mancala is a game famous in the Middle East. It is played on a board that consists of 14 holes.

Initially, each hole has stones. When a player makes a move, he chooses a hole which contains a positive number of stones. He takes all the stones inside it and then redistributes these stones one by one in the next holes in a counter-clockwise direction.
Note that the counter-clockwise order means if the player takes the stones from hole , he will put one stone in the -th hole, then in the -th, etc. If he puts a stone in the -th hole, the next one will be put in the first hole.
After the move, the player collects all the stones from holes that contain even number of stones. The number of stones collected by player is the score, according to Resli.
Resli is a famous Mancala player. He wants to know the maximum score he can obtain after one move.
Input
The only line contains 14 integers () — the number of stones in each hole.
It is guaranteed that for any () is either zero or odd, and there is at least one stone in the board.
Output
Output one integer, the maximum possible score after one move.
Note
In the first test case the board after the move from the hole with stones will look like 1 2 2 0 0 0 0 0 0 0 1 1 1 1. Then the player collects the even numbers and ends up with a score equal to .
Samples
0 1 1 0 0 0 0 0 0 7 0 0 0 0
4
5 1 1 1 1 0 0 0 0 0 0 0 0 0
8
在线编程 IDE
建议全屏模式获得最佳体验
| 进入全屏编程 | Alt+E |
| 递交评测 | Ctrl+Enter |
| 注释/取消注释 | Ctrl+/ |
| 缩放字体 | Ctrl+滚轮 |