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CF1472C.Long Jumps
Long Jumps
Polycarp found under the Christmas tree an array of elements and instructions for playing with it:
- At first, choose index () — starting position in the array. Put the chip at the index (on the value ).
- While , add to your score and move the chip positions to the right (i.e. replace with ).
- If , then Polycarp ends the game.
For example, if and , then the following game options are possible:
- Polycarp chooses . Game process: . The score of the game is: .
- Polycarp chooses . Game process: $i = 2 \overset{+3}{\longrightarrow} 5 \overset{+3}{\longrightarrow} 8$. The score of the game is: .
- Polycarp chooses . Game process: $i = 3 \overset{+1}{\longrightarrow} 4 \overset{+2}{\longrightarrow} 6$. The score of the game is: .
- Polycarp chooses . Game process: . The score of the game is: .
- Polycarp chooses . Game process: . The score of the game is: .
Help Polycarp to find out the maximum score he can get if he chooses the starting index in an optimal way.
Input
The first line contains one integer () — the number of test cases. Then test cases follow.
The first line of each test case contains one integer () — the length of the array .
The next line contains integers () — elements of the array .
It is guaranteed that the sum of over all test cases does not exceed .
Output
For each test case, output on a separate line one number — the maximum score that Polycarp can get by playing the game on the corresponding array according to the instruction from the statement. Note that Polycarp chooses any starting position from to in such a way as to maximize his result.
Note
The first test case is explained in the statement.
In the second test case, the maximum score can be achieved by choosing .
In the third test case, the maximum score can be achieved by choosing .
In the fourth test case, the maximum score can be achieved by choosing .
Samples
4
5
7 3 1 2 3
3
2 1 4
6
2 1000 2 3 995 1
5
1 1 1 1 1
7
6
1000
5
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