欢迎来到起遇信息学
起遇信息学正处于上线筹建阶段,以下功能已全部开放免费体验: ✅ 完整题库浏览与代码提交评测(C / C++ / Python / Java 等) ✅ 入门到进阶的系列课程试读、作业与考试 ✅ AI 提示、AI 作业分析等智能助教功能 ✅ 赛事模拟与个人能力报告 ✅ 邮箱注册开放 ⏳ 付费课程订阅与微信/支付宝支付通道 ⏳ 手机号登录,微信扫码登录、微信公众号绑定 使用中如遇任何问题,欢迎通过页面底部 **"联系我们"** 与我们沟通。
CF1739A.Immobile Knight
Immobile Knight
There is a chess board of size . The rows are numbered from to , the columns are numbered from to .
Let's call a cell isolated if a knight placed in that cell can't move to any other cell on the board. Recall that a chess knight moves two cells in one direction and one cell in a perpendicular direction:

Find any isolated cell on the board. If there are no such cells, print any cell on the board.
Input
The first line contains a single integer () — the number of testcases.
The only line of each testcase contains two integers and () — the number of rows and columns of the board.
Output
For each testcase, print two integers — the row and the column of any isolated cell on the board. If there are no such cells, print any cell on the board.
Note
In the first testcase, all cells are isolated. A knight can't move from any cell of the board to any other one. Thus, any cell on board is a correct answer.
In the second testcase, there are no isolated cells. On a normal chess board, a knight has at least two moves from any cell. Thus, again, any cell is a correct answer.
In the third testcase, only the middle cell of the board is isolated. The knight can move freely around the border of the board, but can't escape the middle.
Samples
3
1 7
8 8
3 3
1 7
7 2
2 2
在线编程 IDE
建议全屏模式获得最佳体验
| 进入全屏编程 | Alt+E |
| 递交评测 | Ctrl+Enter |
| 注释/取消注释 | Ctrl+/ |
| 缩放字体 | Ctrl+滚轮 |